Riot Games release Gameplay Footage of Project-A now Officially named Valorant

Riot Games release Gameplay Footage of Project-A now Officially named Valorant

Riot Games back at their 10-year anniversary celebration in October 2019 announced a character-based tactical FPS shooter game, Project-A which is now officially named Valorant and has a release windows of Summer,2020. Accompanying the announcement of Valorant Riot Games also released an early gameplay trailer.

The early gameplay trailer confirms the previous reports of the game being a mix between CS:GO and Overwatch. Valorant blends the unique character abilities of Overwatch with the CS:GO’s 5v5 competitive gunplay that rewards quick reflexes, and precise aiming.

So What is Valorant?

Valorant is a tactical 5on5 character-based
shooter set in a future version of Earth where technological advancements have
produced human beings with unique abilities. Currently, the game features 10
characters with each character having 4 abilities, two of which a player has to
purchase at the start of each round with the money earned between rounds
keeping in mind the money is also needed to purchase weapons and armor.

The player will start with choosing a character
that will be locked for the entirety of a match. A match is 24 rounds long and
currently only has Bomb Defusal mode similar to Counter-Strike, where one team
must plant the bomb at a bomb site while the other team defends the site.

Although the game has unique abilities similar to
Overwatch, the game leans more towards the Counter-Strike theme and the
abilities are balanced around that theme only. The ultimate abilities of each
character will have an extremely long cooldown which can last for some rounds.
For example: in the trailer we see a wall piercing arrow that on impact reveals
position of enemies upto a certain distance. This kind of ability will have a
long cooldown and can only be used a couple of times in a match, so a team must
plan out the use of such abilities beforehand.

Similar to Counter-Strike, all weapon types will
be available on all characters and in addition, each character will have a
second ability which will have a limited number of charges. Valorant combat
emphasizes more on skilled gunplay than high-powered abilities.

All guns will be just about as deadly as in
Counter-Strike and will be balanced on bases of weapon type. Similarly,
Headshots from high damage weapons will be one-hit kills, while 3-4 body shots
from rifles will be needed to kill a character. The gameplay in Valorant is as
fast as in Counter-Strike so expect firefights to be fast and short..

Riot also promises on solving two of the biggest
problem of any multiplayer game i.e. Lag and Cheating. For Cheating, Riot Games
is working on developing a kernel-level anticheat. Since the anticheat system
is working on kernel-level it will eliminate the most common type of cheats
that work by injecting code on the game process. This alone will make cheating
in the game near impossible as developing cheats to bypass kernel-level
integration takes time and are expensive.

As for lagging, Riot will offer servers with 128
tickrate in all regions which should result in more responsive gunplay and
character movement. Riot has also worked hard on netcode and made several
optimizations that will also help in eliminating lag. Valorant will also use
Riot Direct, a cluster of servers over the global networking infrastructure
that Riot built for League of Legends in 2014. Utilizing Riot Direct, Valorant
will be able to detect the best route available to a given server. Since 2014
Riot has worked with many ISPs around the world to develop direct routes into
their Riot’s networking hub.

Published at Mon, 02 Mar 2020 10:26:30 +0000

Leave a Reply

Your email address will not be published. Required fields are marked *